Brismania

The Brismania field guide

Meet the wild side.

Every Brissie has its own shape. Get to know all 86 families by their silhouettes, then head outside to meet them for real.

Showing 86 of 86 creatures.

Your first Brissie hatches from one of the four founding lines, marked Starter. The rest you meet out in the world. Each card shows its family and combat element; a Sand Brissie fights as Stone, while a Moon or Shadow one fights as Arcane. See how elements work.

Water

Strong against Fire, Frost, Stone, Wind and Dark Matter. Weak to Grove, Storm, Arcane and Light.

Fire

Strong against Grove, Frost, Arcane, Light and Dark Matter. Weak to Water, Storm, Stone and Wind.

Grove

Strong against Water, Storm, Stone, Arcane and Dark Matter. Weak to Fire, Frost, Wind and Light.

Storm

Strong against Water, Fire, Wind and Light. Weak to Grove, Frost, Stone, Arcane and Dark Matter.

Frost

Strong against Grove, Storm, Wind and Dark Matter. Weak to Water, Fire, Arcane and Light.

Stone

Strong against Fire, Storm, Wind and Arcane. Weak to Water, Grove, Light and Dark Matter.

Wind

Strong against Fire, Grove, Arcane, Light and Dark Matter. Weak to Water, Storm, Frost and Stone.

Arcane

Strong against Water, Storm, Frost and Light. Weak to Fire, Grove, Stone, Wind and Dark Matter.

Light

Strong against Water, Grove, Frost and Stone. Weak to Fire, Storm, Wind, Arcane and Dark Matter.

Dark Matter

Strong against Storm, Stone, Arcane and Light. Weak to Water, Fire, Grove, Frost and Wind.